Comments (4)
Need to find a mac to check this out. is there anyone with mac but NOT Catalina with the same issues?
Also @Tom-Ski did you have a chance to test this on a mac mini?
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It looks like osx does not handle the LwjglFrame right. Changed to LwjglApplication instead of LwjglFrame and it works now. However it eliminates the DropTarget logic that was there.
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Ah yes, forget we were using that. We will probably be moving to Lwjgl3 soon, that will fix both of these issues.
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@llliorrr can you check if you still have issues after this?
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Related Issues (20)
- Crash when adding new 'twirl' (or other UV) node to empty shader (talos-3d branch) HOT 3
- Shader Element's clip glitch
- SpriteMaterial node file list doesn't refresh when new files added to directory HOT 1
- CurveWidget is leaking ShapeRenderer (shader and mesh)
- Failing to open new tab with same name
- Editor has very high GPU usage
- ParticleEmitterBox2D Implementation HOT 1
- Discord link in README and website homepage is broken HOT 1
- application doesn't start HOT 1
- Rendering particles in Libgdx after export is extremely small HOT 1
- Dependency on com.github.jitpack:gradle-simple:1.0 HOT 2
- Particle Rotation During Runtime HOT 2
- editor crashes on deleting some nodes HOT 1
- BVB runtime support
- Libgdx runtime update
- Publishing of runtime artifacts and editor binary
- Deploy executables made via packr
- Wiki update request - Compiling from source
- Wiki update request - Procedural texture atlas
- Exporting shader files results in empty file
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