Comments (5)
Yes, I think that this suggestion is good! It solves the problem I described, and I feel that it is also an improvement over my original suggestion.
from ssl-rules.
Your suggestions contains redundant wording that I'd like to avoid.
What about this:
For each team, the penalty mark is on the <<Additional Lines, mid-line>> (not halfway line), 8 meters (division A) or 6 meters (division B) away from the opponent's goal center.
Instead of defining it per field half (which is part of the confusing), define it per team.
from ssl-rules.
Unfortunately, this sentence contains the same problem that the original sentence has. It clearly defines where the penalty marks are, but it is unclear from what penalty mark to start a penalty.
With this suggestion, I know that my team's penalty mark is 8 meters away from the opponent's goal center, but I don't know what "my team's penalty mark" means. Does that mean that I defend against that penalty mark, or that I start a penalty from that mark?
from ssl-rules.
I see, what you mean... I thought it would be sufficient to relate the point to the goal on which to be played against (opposed to locating the point on a field half), but I agree this is still too implicit.
How about this:
The penalty mark defines the point from which a team executes a penalty kick against the opponent goal. It is located on the <<Additional Lines, mid-line>> (not halfway line) and 8 meters (division A) or 6 meters (division B) away from the opponent's goal center.
from ssl-rules.
Merged.
from ssl-rules.
Related Issues (13)
- Is kickoff count as a freekick? HOT 1
- Add a cost to timeouts (DivA only) HOT 1
- Consistent use of line thickness
- Duplicated game event table HOT 1
- (Un)wanted influence of the Rule "Early Termination" on the Rule "Shoot-Out"?
- Clarification of the distance from a robot
- Possible Stuck Game due to blocked Robot Substitution HOT 1
- Automatic Robot substitution
- Robot substitution - Punishment
- Robot Too Close To Opponent Defense Area repeated every 2 seconds
- Unify definition of field lines
- Penalty keeper start position HOT 1
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from ssl-rules.