Comments (2)
I like it! Although, there are a few things I can think of that are missing:
- Halt and Force Start are shown in the same way (commands with no edges leading to them), yet they have different rules: Halt can be used literally any time at all, while Force Start can only be used during Stop.
- There is a transition from Halted to Timeout, which is the Resume Timeout button.
- The Cancel Timeout button provides an alternative transition from Timeout to Stopped.
Also, if we are going to publish this, perhaps you could also provide the original dia file which I can put in the repository so we can edit it later if needed?
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You are right, somethings are not that accurate. I tried to apply your points to the diagram:
The timeout transitions make it a bit more complicated, and the problem is, that resume and cancel timeout are no commands in the protobuf message.
I found out, that I can attach zip files, so here is the dia file now as well:
referee-commands.dia.zip
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Related Issues (20)
- Loses goalie assignment
- Prevent game from starting until team names are filled in
- Timeout counter wraps
- conversion error during compilation HOT 3
- Cancel card/timeout confusing
- Way to cancel accidental ending of a timeout
- Free kick types not shown
- Overwriting save files is bad
- Switch colours button fails with custom team names HOT 1
- Ambiguous function call compile error HOT 1
- Allow multiple saved states HOT 1
- Rearange restart of play buttons to reflect numpad
- Cancellation favours cards over timeouts
- How to run testclient.cc HOT 3
- Do not proceed the game time during stoppage
- Activate remote control by default
- NORMAL_START signal can't be given from the PREPARE_KICKOFF_US state HOT 2
- Installation page shows wrong procedure HOT 1
- Deprecation HOT 2
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