Comments (4)
Would you be prepared to attach a .blend file that exhibits this issue? Can be as simple as a cube and you don't have to include any texture files.
If you're not prepared to share one publicly, my email should be linked in my GitHub profile.
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I'll attath a screencast of how I exported here, hope you find this helpful. If you still would like a .blend file then please do tell me.
Desktop.2022.06.28.-.11.05.02.01.mp4
from blender-omsi-exporter.
The main information I wanted to get from a .blend file is your material setup and particularly the texture paths. The exporter is either not finding the texture node or is garbling the path enroute to the file.
from blender-omsi-exporter.
Sure, I'll email you my blender file then.
from blender-omsi-exporter.
Related Issues (17)
- Skin weight export may include unwanted vertex groups HOT 1
- Ability to export with custom split normals HOT 7
- Export with the name of a collection
- Materials with Image Textures still use Base Color and Alpha for diffuse colour
- Uncaught error if texture path exceeds 255 characters
- Flat-shaded faces exported as smooth-shaded HOT 3
- Update for Blender 4.0 HOT 4
- Installation Fail HOT 5
- Some models are abnormally bright when exported HOT 11
- Incompatibility with Blender 4.1
- Initialise filename with object name, not blend file name HOT 2
- Set Filename automatically to the name of the selected Mesh/Object HOT 1
- Exporter doesn't like objects with more than 7 Materials with different UVs HOT 1
- SyntaxError when enabling on Blender 2.79 HOT 5
- Auto-append `.o3d` extension if filename is typed without it HOT 1
- Animation Origin transform matrix is exported incorrectly HOT 5
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