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Robert's Projects

aikit icon aikit

A generalized steering framework, a context map driven agent, and various tools for debugging and unsupervised training.

blackwhitered icon blackwhitered

First-person, action-based, 5v5 PvP game, reminiscent of Capture the Flag.

ggj2020 icon ggj2020

Surprise Mechanics' entry for GameJam 2020

gpr200-labs icon gpr200-labs

Various experiments in GLSL, such as spheretracing on the mandelbrot set, or rendering clouds, fire, and fractal noise fog using particles and raymarching.

itemanvil icon itemanvil

RPG-style items using modular properties. Drag-and-drop, designer-friendly.

rapidromtester icon rapidromtester

Prototype tool to automatically assess whether a ROM can be emulated in RetroArch.

rmapis icon rmapis

Plugin for Bukkit encompassing 3D math, player data serialization, particle graphics, virtual entities, and custom item implementation.

sanableengine icon sanableengine

Game framework focusing on hot-reloadable plugins, building to Win32 and WebAssembly, and C#-like custom RTTI system.

sharphooks icon sharphooks

Hassle-free event-driven architecture in Unity, Safe, easy, and performant.

spitfire-engine icon spitfire-engine

Simple input and text-graphics framework. Tic-tac-toe game built on said framework.

su21-experiment icon su21-experiment

Pair of projects implementing different styles of character controller. Ability State Machine is for fighting-game style games, since it is animation-driven. It is data oriented for predictive tools such as movement curves and jump paths analyzer. Also allows for easier future implementation of rollback netcode. Mutexing Ability Combat is more for RPGs, since it is code-driven. Also implements an event-based movement and combat system, including status effects.

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