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Rizky Herucakra's Projects

casualprt icon casualprt

Precomputed Radiance Transfer Global Illumination in Unity URP

d3d12renderer icon d3d12renderer

Custom renderer and physics engine written from scratch in C++/Direct3D 12.

directx-11-demo icon directx-11-demo

Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.

dx12-renderer icon dx12-renderer

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

examples icon examples

Examples of OpenRTB request and responses to support the OpenRTB Specification.

fssgi icon fssgi

Exploratory Project on Fast Screen Space Global Illumination

gigavoxels icon gigavoxels

An early development version of the GigaVoxels library.

horde3d icon horde3d

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

hybridrenderingengine icon hybridrenderingengine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

light_probe_placement icon light_probe_placement

Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

lightfieldprobe icon lightfieldprobe

Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"

occlusionculling icon occlusionculling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

openrtb-rust icon openrtb-rust

OpenRTB v2.5 and OpenRTB Dynamic Native Ads v1.2 types for rust.

raytracing icon raytracing

Realtime GPU Path tracer based on OpenCL and OpenGL

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