Comments (5)
This list gotta be surely out of date?
Yup, it sure is.
As it stands, most of the Gen. 5 and 8 species lack a proper front animation, as well as many many forms such as the Alolan or Galarian Forms.
https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon.c#L2442
https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon.c#L2764
https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon.c#L2862
As for the back animations, every single species past Gen. 3 is lacking one.
https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon_animation.c#L602
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@EchedeyLR This issue is for the fact that some Pokémon have one animation frame instead of two. Using the BW sprites isn't possible as they're larger than GBA sprites, and drawing over 1000 fully animated sprites would be a very difficult task (not to mention the ROM space and coding required).
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Maybe the Arceus Forms and whichever other new form is missing a proper animation should be added to this list, and then close #1228 ?
This issue already seems to cover certain forms anyway.
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This list gotta be surely out of date?
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Hi, just to ask.
I wanted to report a feature request related to Pokemon battle animations (Pokemon sprites themselves) and I found this.
Is this related to that? The report was related to some people (including me) wanting the Pokemon B/W sprite animations during battles showing the Pokemon more vivid.
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Related Issues (20)
- Errant commas in gen9.h may cause issues making changes in lines below HOT 1
- Guillotine does not impact GetStringWidth HOT 6
- Item name clips on Pokémon Summary Screen HOT 1
- Fix hardcoded stat raise animation values to avoid graphical issues
- Item names should have more than 14 characters
- No configs for official species names
- Flute items get consumed after use
- Using MOVE_NONE in givemon resulting in the mon still knowing a move in that slot
- Using givemon with Deoxys gives Deoxys a different nature than the one intended HOT 2
- Add an argument to givemon to automatically fill an empty move with a level up move
- Quick Claw/Quick Draw 2x activation chance in Doubles
- Add a check for a changed primary tileset between a non-warp map connection
- When catching a regional form, its sprite in the nicknaming screen post battle gets glitchy
- Finish the "Adding a new mon tutorial" in the wiki HOT 1
- Add form support to vanilla Pokédex
- Z Mirror Move acts as if it has 0 power
- Player Name in Save Summary being wrongly decapitalised
- Trace turn order is wrong
- Graphical error in Battle Arena HOT 1
- Salandit's front shiny palette is broken
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