Name: Ryan Sheffer
Type: User
Company: Solar Storm Interactive
Bio: I am an interactive entertainment software engineer currently specializing in Virtual Reality. My technology framework of choice is Unreal Engine.
Location: Coquitlam, British Columbia, Canada
Blog: https://discord.com/invite/zBXM6VC4r8
Ryan Sheffer's Projects
Extends the Unreal Engine blueprint details panel for variables with the ability to add property metadata key/values.
DirectX 1-7 wrapper project for making old games run on new hardware
Automatically exported from code.google.com/p/genesis-game-engine
Get types, methods, fields and so on from Unity Il2Cpp binary file
A complete unity project template dungeon for Lethal Company
NES game for the greater good
Convert NOD engine models and animations to FBX
Pool Rooms Interior for Lethal Company
Gameboy emulator written in python
Tool for building, packaging, and automating Unreal Engine 4 projects
Python package to help the parsing, editing and re-exporting of xcode projects
Converts Quake 2 map files to FBX format to import into modern 3D visualizing software
An Unreal Engine 4 plugin for the new Oculus Quest hands tracking. To tie us over till Oculus's official release.
Images for the RyansUE4Helpers wiki
Extremely helpful helper functions for developing Blueprint and C++ projects in Unreal Engine.
Static Mesh SMD to FBX converter
Steve's Persistent Unreal Data library
Stealth Detection Example for light level based player detection mechanic
A Python tarfile library wrapper that reports back percentage completes.
Unreal Engine 4 Plugin for Twitch Chat integration
Extracts unique tiles from a large map texture and creates multiple unique tile textures.
An Unreal Engine 4 plugin with a component that modifies intensities of a light component in patterns originally defined in the 1996 game Quake.