Comments (3)
Hi,
to be honest, I've stopped working on the project years ago. So, I don't know what is new in Unity and how it might be related to the issue. Also mapzen service is already shutdown which was used to get osm data back then as the main data source.
Importing osm data was for speed and caching reasons.
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Got it, thank you! Then when I run the scenes, what are the boxes that float throughout the map? And what does levelOfDetails
do? (if levelOfDetails is not equal to 16, the map seems to not appear)
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In the past, I recorded some visualization: https://www.youtube.com/watch?v=683Q876QrO0v
(can be found by clicking on some images in README)
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Related Issues (20)
- Is there a 64bit version of the Utymap.Share library? HOT 3
- Crash bug when loading too many tiles HOT 5
- Migrate from mapzen to another vector tile provider HOT 4
- Error build in VS 2017 WIN64 HOT 9
- Unable to run the demo HOT 3
- Project Export & Unity Build APK Issue HOT 4
- Cannot setup object graph HOT 12
- Building Customization HOT 9
- Building new objects with Flexible extension HOT 11
- Increasing Level of Detail HOT 1
- Building in Windows Standalone HOT 2
- Unable to load model errors HOT 2
- String.Format("{0}", 42.5) returns "42,5" in Germany HOT 2
- Error trying to run the demo HOT 1
- Is there any sample C++ OpenGL renderer available for utymap?
- type or namespace name 'UtyMap' could not be found. HOT 2
- Mobile demo does not exists
- Issue on Unity 2019.4.f1 Demo version
- Cmake error: missing: unit_test_framework system filesystem
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