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AI researcher at AI Redefined where I'm building tooling for human-in-the-loop RL. PhD from École Polytechnique, my thesis topic was "Simulating Crowds with Reinforcement Learning". In the past I was at University of Warsaw, KTH Royal Institute of Technology, and Aalto University.

In my free time, I'm the maintainer of Gymnasium (the official continuation of OpenAI Gym), sometimes reviewing other people's bugs, sometimes adding my own bugs... I mean, features. Sometimes I also help with PettingZoo, SuperSuit and other projects in the Farama Foundation.

My two main personal projects are Coltra and CrowdAI, which both form the core of my PhD research. Coltra is a somewhat general DRL library, designed to work seamlessly with multiagent environments and complex observation spaces. CrowdAI is a crowd simulation engine built on top of Unity ML-Agents in which I animate my crowds.

If you're interested in collaborating/hiring me/something of that sort, that might be a bit tricky at the moment. I'm open to contributions to Coltra, and ready to make it more community-driven, after a bit of extra code cleanup. Might be up for some freelancing, consulting and the like. And open-source contributions -- depending on my bandwidth. But if we already talked (e.g. on the RL Discord), chances are, I'll be up to help you with whatever you need.

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Ariel Kwiatkowski's Projects

ai-crowd-basic icon ai-crowd-basic

Some simple Unity project aiming to have a RL-based crowd simulation

aints icon aints

AI Ants, a personal project in swarm behaviors

aiphysicist icon aiphysicist

My implementation of Wu's and Tegmark's AI Physicist

alcove icon alcove

A basic template for Farama projects

antworld-0.0 icon antworld-0.0

A simple Python implementation of the pheromone-based ant model, adapted from https://practicingruby.com/articles/ant-colony-simulation

audiocraft icon audiocraft

Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.

autogpt icon autogpt

An experimental open-source attempt to make GPT-4 fully autonomous.

autorom icon autorom

A tool to automate installing Atari ROMs for the Arcade Learning Environment

beeware icon beeware

A meta-package simplifying the installation of the BeeWare suite of tools

blog icon blog

Public repo for HF blog posts

blursed-bot icon blursed-bot

WiP project for processing cursed and blessed images

boids-rs icon boids-rs

A simple implementation of boids with Rust + Yew (+ canvas for rendering)

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

celluloid icon celluloid

:movie_camera: Matplotlib animations made easy

cogment-verse icon cogment-verse

Research platform for Human-in-the-loop learning (HILL) & Multi-Agent Reinforcement Learning (MARL)

coltra-rl icon coltra-rl

A modular implementation of PPO, and soon hopefully other algorithms.

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