Comments (3)
Hey @joeblew99, thanks! Websocket support is fairly easy to add, both as an input and as an output. I can likely do it in a about an hours work or so when I get a chance. I started winding down on developing available connectors until people started requesting them, but they are super easy to implement.
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thanks @Jeffail
Here is a basic test harness of the ideas to get the ball rolling.. Great work by github.com/orus-io.
# see readme as a combination of bits. See stack
# go get -u github.com/orus-io/nats-websocket-gw
ECHO_GO_PATH=github.com/labstack/echo
ECHO_FILE_PATH=${GOPATH}/src/${ECHO_GO_PATH}
PROXY_GO_PATH=github.com/orus-io/nats-websocket-gw
PROXY_FILE_PATH=${GOPATH}/src/${PROXY_GO_PATH}
check:
@echo ${GOPATH}
@echo "echo -- "
@echo ${ECHO_GO_PATH}
@echo ${ECHO_FILE_PATH}
@echo "proxy -- "
@echo ${PROXY_GO_PATH}
@echo ${PROXY_FILE_PATH}
dep:
go get -u ${ECHO_GO_PATH}/...
go get -u ${PROXY_GO_PATH}
dep-clean:
rm -rf ${FILE_PATH}
run:
# fire up classic gnatsd
gnatsd && go run main.go
from connect.
Hey @joeblew99, it took me a while to get around to this but we now have websocket support both as clients and on the http_server
inputs and outputs.
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