Comments (3)
Interesting idea... I apologize for the late reply here, but something like this doesn’t seem too hard to implement. I’ll probably be doing more work on this PhatLoots fork over the next few weeks, so you may see this feature possibly
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Will be looking into adding a system that has a chance to regenerate a chest because most of what you explained is already implemented. Could be done with break and respawn, and after the cooldown has elapsed, there could be a chance that the chest would come back.
If you have any other suggestions, let me know.
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Related Issues (20)
- 1.16.1 paper 93 Chests unlinking and throwing errors HOT 1
- NPE & AIOOBE When 2 Players Loot a Break&Respawn Global Chest
- When Vanilla drops are enabled, and every mob has an assigned loottable, they will still not drop any xp.
- Customizable Time Format
- error solved
- [Bug] Round feature of reset time doesn't work with hours HOT 1
- please update github with license info
- 1.17 Support HOT 1
- No Longer Works on 1.17.1 HOT 1
- Itemsadder Integration HOT 1
- GUI bug
- On commands execution not additional loot HOT 1
- /loot add msg's are shown with the - in front of them
- Questions about the latest version HOT 2
- How can i link different loot in a same block
- Collection rolls twice in a row HOT 6
- Double Chest Sound when opening
- GUI inconsistencies, 1.19+
- Error thrown when opening/closing chest HOT 2
- [BUG] Items not receiving randomized names or enchants
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