Comments (20)
ok i will keep checking in to see if theres any progress. thanks for looking into it :)
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How exactly would that work? Would the chest only show an animation or would something also happen with all that is in the loot table?
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basicly i have room witha puzzle in it. you do the puzzle then gain access to the chest. when the chest opens phatloots does its things and gives the player random loot from a loot table. but i need the trapped chest its linked to to set off the redstone signal like it normally would as it sets off a reset for my puzzle room.
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Would be more then happy to show you the room and its configuration just give me the word and ill send you info :D
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So you're saying it doesn't activate a redstone signal if it's linked to a PhatLoot like a normal trapped chest would?
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correct.
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Alright, I'll see if I can implement a way for this to be added. Currently the way PhatLoots is setup is that it entirely cancels the event when a player clicks a chest which I'd assume Codisimus put in there to keep the player from opening up the normal chest inventory. However due to this, the other part(s) of the event are cancelled too, which is why no redstone signal is being created.
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No problem.
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just checking in to see if theres an update. :)
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bump :P
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Hello again I wanted to check in your probably busy working on other stuff atm and i know my request is small at that but its the one thing keeping my server from working the way I would like it to. Hope to see an update soon thanks again :D
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Hello its beena while just checking to see if this issue was ever looked at
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Haven’t checked this issue tracker in a while... I do recall trying to implement this, but ran into some problems. If I have some spare time soon, I may attempt to implement this.
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Just tested with PhatLoots... trapped chest redstone signal is already implemented.
Nevermind, I see the problem.
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Latest commit should resolve this problem. Let me know if you are still encountering problems.
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Sorry to bother you again so soon lol but im having trouble finding your latest commit for phatloots to test my issue out.
…
What do you mean exactly? Just cloning the repo and using maven to compile it should work fine. If you need a jar directly, contact me on Discord: Redned#9473
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Related Issues (20)
- 1.16.1 paper 93 Chests unlinking and throwing errors HOT 1
- NPE & AIOOBE When 2 Players Loot a Break&Respawn Global Chest
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- Customizable Time Format
- error solved
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- please update github with license info
- 1.17 Support HOT 1
- No Longer Works on 1.17.1 HOT 1
- Itemsadder Integration HOT 1
- GUI bug
- On commands execution not additional loot HOT 1
- /loot add msg's are shown with the - in front of them
- Questions about the latest version HOT 2
- How can i link different loot in a same block
- Collection rolls twice in a row HOT 6
- Double Chest Sound when opening
- GUI inconsistencies, 1.19+
- Error thrown when opening/closing chest HOT 2
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