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fgnm avatar fgnm commented on May 23, 2024 1

That's could be hard to do.. Atlas generation is strongly bound to libGDX's TexturePacker, that format is however used in some other environments (for example Spine, they provide docs here). I'm afraid but I don't know if it will ever be possible to change this, unless a new exporting feature is added to TexturePacker itself.
Anyway an additional parser to atlas format shouldn't so difficult to do

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ambs avatar ambs commented on May 23, 2024

Ok, I thought the serialization for the data was done by HyperLap2D. If I write a Java function that reads the atlas and generates a JSON, would that be something you could include in HyperLap, or that isn't something you are considering?
I am asking because it will take me some effort to implement that in Java and, if that isn't something you are willing to include, I will do in some other language ;)

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fgnm avatar fgnm commented on May 23, 2024

Having a single output format may be useful, but currently there are more pressing issues to fix, so I'll merge it later :)

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