Comments (3)
I suggest we call it PromiseStateException
, thrown whenever the state of the promise is invalid for the current operation (like resolve twice, resolve when rejected etc.) that inherits from an abstract PromiseException
class. This covers most if not all of the cases, and we have a base class we can inherit from for other types of exceptions.
Race
should probably just throw a ArgumentOutOfRangeException
instead.
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I like the sound of that. In future if we need to add more types of exception they could also inherit from PromiseException.
from c-sharp-promise.
Fixed in v3.0.0
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Related Issues (20)
- Feature Request: Promise retry HOT 2
- How to exit from then when check some conditions HOT 6
- Not Usable inside Tasks? HOT 3
- NuGet Package outdated since last improvements
- Cancelling a promise. HOT 1
- Default and custom error handler HOT 1
- GC caused by Closure HOT 3
- OpenUPM support. Unity Package Manager HOT 3
- A unsolved ambiguous compile error
- Compile Errors in Unity 2020.2.6f1 HOT 1
- For a complete noob... how and what do I import to my Unity project to start using this? HOT 1
- Different results for javascript.Promise and C-Sharp-Promise HOT 2
- Support .NET Standard and 3.5 into the same Unity project HOT 1
- Some general questions about handling promises HOT 3
- Promises are not Serializable HOT 1
- Need implicit casts between Promise<object> and Promise and interfaces HOT 3
- Catch from a Promise<object> returns IPromise instead of IPromise<object> HOT 2
- Promise Queue? HOT 2
- How can I get response data at the first stage HOT 7
- Create an Unity Package of this library HOT 4
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