Comments (6)
I'm not sure how we can achieve this.
We need the promise library for .Net 3.5.
Do you know if there is a way to submit an alternative .NET core version to nuget?
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See my PR: #26. I have a package available on this feed so you can try it out: https://riezebosch.myget.org/feed/Packages/bearded-developer
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Aren't async/await good enough?
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Sure, but you need compiler support for that. If you don't have compiler support for it then you can't use async/await.
Besides that async/await is actually built on top of promises (they are called tasks in C#, but it's the same concept).
So if you want to use async/awaits it's actually good to understand how promises work, because that's what's underneath async/await.
In addition if you want to do parallel processing with async/await you'll need to bust out the promises anyway because async/await doesn't support that!
So as you can see it's a little more complicated than you thought.
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As far as I know, async/await is supported on all versions of .NET Core and .NET 4.5+, so if that does what you need then by all means use that. As Ash said, there are still some situations where you may find promises useful though.
I'm still not sure what the best way to support building DLLs for both .NET Core and .NET 3.5 is, but the source for the library should compile fine if you change the project to target .NET Core.
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As of v3.0.1, I've set up the project to build for both .NET Framework 3.5 and .NET Standard 2.0, which supports .NET Core 2.0 and up.
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Related Issues (20)
- Feature Request: Promise retry HOT 2
- How to exit from then when check some conditions HOT 6
- Not Usable inside Tasks? HOT 3
- NuGet Package outdated since last improvements
- Cancelling a promise. HOT 1
- Default and custom error handler HOT 1
- GC caused by Closure HOT 3
- OpenUPM support. Unity Package Manager HOT 3
- A unsolved ambiguous compile error
- Compile Errors in Unity 2020.2.6f1 HOT 1
- For a complete noob... how and what do I import to my Unity project to start using this? HOT 1
- Different results for javascript.Promise and C-Sharp-Promise HOT 2
- Support .NET Standard and 3.5 into the same Unity project HOT 1
- Some general questions about handling promises HOT 3
- Promises are not Serializable HOT 1
- Need implicit casts between Promise<object> and Promise and interfaces HOT 3
- Catch from a Promise<object> returns IPromise instead of IPromise<object> HOT 2
- Promise Queue? HOT 2
- How can I get response data at the first stage HOT 7
- Create an Unity Package of this library HOT 4
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