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markusstephanides avatar markusstephanides commented on July 23, 2024 1

Thanks!

I ended up finding that PR and using it for my own fork to enable support for UE 4.27+ if you want to check it out :)
https://github.com/markusstephanides/LuaMachine

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rdeioris avatar rdeioris commented on July 23, 2024

Hi, this patch should do the trick: #27

(will be merged soon)

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tfabretti avatar tfabretti commented on July 23, 2024

Hey, mate, sorry to bother you but did you get time to look at that PR or should we still fork to try to merge it ourselves ?

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rdeioris avatar rdeioris commented on July 23, 2024

@tfabretti dynamic states have been merged some week ago: https://github.com/rdeioris/LuaMachine/blob/master/Source/LuaMachine/Public/LuaBlueprintFunctionLibrary.h#L416

a bunch of features are still not exposed to blueprints, but eventually you should be able to use them in C++

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tfabretti avatar tfabretti commented on July 23, 2024

Oh, that's great ! I'm gonna take a look at that to understand how it works. Thank you <3

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