Comments (4)
try disabling minimal assetmap if that doesnt include it then just edit the code
from studio.
OK, i don't really know how to disable minimal assetmap but i'll see what i can do
the problem i'm having here is the game has like dozens of MonoBehaviour entries spread across various packed files, and though i could just edit the code sure, i don't know which code i would really need to edit here given that, again, there are so many of them to choose from.
actually i don't even want to edit it, i just want to see it instead. but i just want to see them sorted out into a somewhat-comprehensive list to get myself some piece of mind instead of going through each and every bundle file to see which package has this one piece of code or something.
from studio.
by editing i meant studio code
Studio/AssetStudio/AssetsHelper.cs
Line 367 in 5e35469
also can just use cli and dummypath option to extract all monobehavior
from studio.
ok, i understand now. just use CLI, set dummypath option to extract all C# code. got it.
closing this issue now, though would be nice if AssetMap building included MonoBehaviour as well.
from studio.
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from studio.