Comments (5)
Confirmed that everything is as it should be.
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One thing that comes to mind is try and make sure you have OpenGL installed on your Linux machine. Something like this:
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev
I haven't tested on Linux in some time, so it's likely a lingering bug in CF. I'll be doing a Linux pass before v1.0 launches.
from cute_framework.
Okay so I took a look and wasn't able to reproduce any issues. I was actually able to run all the samples and tests successfully through WSL2 on Windows. My best guess is you ran into an audio initialization problem. Unfortunately I had a simple assert there instead of return a CF_Result
with any error details. I've fixed this here 3c98fc4
I also updated a list of things to install on Linux to try:
sudo apt-get update -qq
sudo apt-get install build-essential gcc-multilib cmake
sudo apt-get install libasound2-dev libpulse-dev
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev
And on WSL2 I had to use sudo apt install libpulse0
as well.
from cute_framework.
If you can try running with valgrind or capture some other debug information please let me know!
from cute_framework.
Going to close this out for, but please let me know if you are able to gather any other debug information or anything other info I could use to reproduce the problem. Feel free to comment here or re-open this issue.
from cute_framework.
Related Issues (20)
- Command buffer for graphics HOT 3
- Implement ECS Active/Deactivate API HOT 1
- ECS - Ability to change an entity type string name. HOT 1
- How to build from source on MSYS2? HOT 2
- Sync cute_headers into this repo
- New renderer for draw API - Rounded shapes and AA HOT 1
- HTTPS Refactor HOT 2
- iOS builds shouldn't embed test/sample data into cute.framework
- Figure out iOS resource embedding
- Swap in unit test harness pico_unit.h HOT 1
- Text width/height calculator needs an audit HOT 1
- Your code is building fine on MSYS2 MINGW64 HOT 1
- More accurate target framerate is needed HOT 1
- Replace KV with JSON HOT 1
- Sprite rotation is wrong when sprite.w != sprite.h in cf_draw_sprite() HOT 1
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- Easy split/screen or canvas blit functionality
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