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canadaduane avatar canadaduane commented on September 17, 2024 1

Thanks, I made a PR to good-web-game and with that change, I think I have a strategy for making assets static (using Box::leak).

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Ralith avatar Ralith commented on September 17, 2024 1

Glad you got it working! You might also consider a slab approach (or even just putting them in a Vec) as a more principled solution to lifetime management, too.

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Ralith avatar Ralith commented on September 17, 2024

It sounds like the image type you're trying to use is not thread safe. hecs allows the World to be shared between threads, and must pass that requirement along to components, which usually a non-issue. You could ask the author to replace the Cell<bool> with an AtomicBool if that's really the only issue, though there may be deeper reasons why they're not already using that. Alternatively, you could store your images in a slab or similar structure, then put the keys inside the hecs::World instead of the values themselves.

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