Comments (5)
Thanks for the issue! World::clear
should be easy; I'll bang that out some time today.
In general, adding/removing entities while iterating or querying has the same problems you'd encounter trying to add/remove elements from a Vec
while iterating over it. I'm exploring possibilities, including elaborate interior mutability shenanigans and an analog to Vec::retain
, but it's not yet clear what will be feasible.
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Fixed in v0.1.2.
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Nope. To achieve something similar, you should collect a list of entities to remove in a second pass. Feel free to open an issue if that turns out to be too costly for your application.
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this seems inefficient for large numbers of entities.
Just as a side note, I'm not actually sure how true this is: the cost to delete entities is always linear with regard to the number of entities deleted (assuming constant entity size), and so is the amortized cost to create such a vector, and it's at large numbers where that amortization will be smoothest.
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an analog to
Vec::retain
Has this or something similar been implemented?
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Related Issues (20)
- [Question/Clarification] Are bundles suppose to be able to be used as queries? HOT 2
- Ability to create a query view directly from `World` HOT 5
- Component cloning HOT 4
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- Missing null pointer check in archetype grow function. HOT 3
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- Document CommandBuffer.remove() will not remove any if it does not match all components
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- Query by DynamicBundle HOT 3
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- (De)Serialization example HOT 1
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