Comments (3)
fixed in 206a43, but now it go one step forward after load
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Bug with going one step forward after load can be easy fixed by added timer before unpause the game
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I just test it but it don't change the thing, so I close this on and open new bug for this
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Related Issues (20)
- Quest system is broken
- Better code of save/load nodes + fix jump() in GDDialogScript
- No all parts of code use Rakugo Projects Settings + fixes in it HOT 1
- Press action "rakugo-forward" make block game can block game on "ask" statement HOT 1
- "ask" statement always requires "value" and it shoudn't
- Statement not always reset do default values if empty + Avatar portair not hide when shoud
- Speed up loading
- Cannot run example game in Godot 3.2.2 RC HOT 26
- Theme for SayPanel per Character and per Statement
- add to character icon that can be used as emoji
- Add timer to menu
- Dialog Directing Nodes HOT 1
- Add conditions to SceneLinks
- Make debug works only when game is playing. HOT 1
- Make resolution settings better
- Rollback like in Ren'Py
- Better Show/Hide
- Rewrite Dialog system to use threads HOT 1
- Make ContainerButton
- Fresh install fails for Godot 3.2.3 HOT 3
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