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jidel avatar jidel commented on May 20, 2024 1

This seems to be an issue with threading/calling the UI thread from a background worker. Looking into the code I think this line might cause this:
https://github.com/raflop/ToastNotifications/blob/37a473f37f0f54e7cc5f01f9c159b504e1896de8/Src/ToastNotifications/Display/NotificationsDisplaySupervisor.cs#L119

Which should be:
DelayAction.Execute(TimeSpan.FromMilliseconds(300), () => _window?.CloseNotification(notification.DisplayPart), _dispatcher);

I did not have time to confirm this. Wrapping the ClearMessage() call in an Application.Current.Dispatcher.Invoke() seems to fix this for now.

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kTime avatar kTime commented on May 20, 2024

Hi, Just wanted to add that i have found this same behaviour while using the CountBasedLifetimeSupervisor(..).

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rafallopatka avatar rafallopatka commented on May 20, 2024

Fix based on @jidel solution

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