Comments (1)
The iOS version did not go to master version yet. Im doing it on a new branch that you could check it here
Im constantly updating this branch and i didnt finished yet, but you could check it, for curiosity.
On master one, the iOS code stills empty.
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Related Issues (20)
- Notification Badge Count not updating if multiple Notifications are shown. HOT 1
- Notification Badge Count not updating if multiple Notifications are shown. iOS HOT 2
- onActionReceivedMethod always returns the FIRST Notification HOT 2
- Check if user has actually denied permissions HOT 1
- Bug release - Firebase service is not available HOT 2
- Doc: Steps for non-xcode IDE like vscode in configuring IOS HOT 1
- Using locked: true with NotificationContent produces notifications that are still dismissable (Android) HOT 2
- Cannot set BUILD_LIBRARY_FOR_DISTRIBUTION and APPLICATION_EXTENSION_API_ONLY to Codemagic HOT 2
- Unable to instantiate service me.carda.awesome_notifications.core.managers.StatusBarManager HOT 1
- No Dart Background Handler Registered HOT 2
- Support for More Image Formats HOT 1
- Need more clarification about playing sound in background simultaneously with the notification. HOT 1
- Compiling for iOS 11.0, but module 'IosAwnCore' has a minimum deployment target of iOS 12.0 HOT 1
- 'addApplicationDelegate' is unavailable in application extensions for iOS HOT 35
- After the vibration mode is enabled, the notification is triggered several times, and only one vibration is generated HOT 1
- Awesome Notifications not initializing caused by setListeners HOT 2
- Readme flutter_background_fetch dose not exist HOT 1
- Cancel only the next notification occurrence in repeat mode HOT 1
- Custom Sound is not working when app is in background or terminated HOT 1
- me.carda:AndroidAwnCore not found HOT 5
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