Comments (2)
oops, that should read SceneView.lastActiveSceneView.drawGizmos
... thanks for the bug report, will push some fixes
from hedera.
this should now be fixed in v1.2 release, thanks
from hedera.
Related Issues (13)
- fake issue HOT 2
- v1.3 to-do list / possible roadmap HOT 2
- Hedera paints in editor when orbiting with alt-click HOT 2
- Incorrect leaf placement on concave meshes (with solution discussed) HOT 3
- On Runtime? HOT 1
- Issue with Vines HOT 7
- Export to OBJ not working HOT 7
- GloomyMansion HOT 1
- add assembly definition files? need help HOT 1
- v2.0.0 roadmap -- paint grass and trees HOT 1
- Leaf Position is incorrect HOT 5
- Painting not working in Unity 2020.1.0a17 HOT 6
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