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Gummar avatar Gummar commented on June 13, 2024

After some thought, I found that it should be better to have 4 (16 if you a kind of variables for all variables, for example: %fa, %fb, %fc, %fd.
The second letter "a" means "I did in this run until now", "b" means "I did in this run", "c" means "I did in this match until now", "d" means "I did in this match". First letter "f" is specifying what I did do, in this case it is frags.
There also should be quad / invi variants by adding third letters, example: %faq, %fci
"%faq" should be "Frags I did in this run until now while having quad damage", "%fci" should be "Frags I did in this match until now while having invisibility", you can also use the two variables at the same time by using (%fbq+%fbi)/2.
Others variables that should be added is first kill, time since the last kill, time until next kill, last kill (returns 1 or 0). The time since the last kill can be used to give a player some points to make the viewer see the dead player dieing, instead of instantly switching views, time until next kill can be used to make the viewer switch to a player that is about to kill someone, first kill and last kill should give the player the difference in time to his first kill / last kill. Although, for better use of those variables, funcions like max(variables) and min(variables) should be added.

from ezquake-source.

jite avatar jite commented on June 13, 2024

I will look into this when I get time, thanks.

from ezquake-source.

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