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Comments (3)

jite avatar jite commented on June 3, 2024

Hopefully fixed with ec90f2d

from ezquake-source.

meag avatar meag commented on June 3, 2024

Report from Verro that he could reliably (4/4 times) make this happen in 3.0.1 by:

  1. connecting to qtv
  2. toggling gl_picmip
  3. vid_restart

On discussion, we found that he had removed all external textures from his qw/ directory. He tried adding 24-bit textures back in and couldn't replicate. I tried again and found that it seemed more likely to happen if I:

  1. Removed all external textures from /qw/
  2. Connecting to qtv when the game was in progress (this may just be a symptom of the graphics system being busier with particles, enemy skins etc)
  3. /vid_restart twice

However this doesn't always reproduce the problem.

from ezquake-source.

meag avatar meag commented on June 3, 2024

Closing, fixed by 2223e17

from ezquake-source.

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