Comments (8)
Thanks for reporting but please read the wiki about prefixing your issues, the other issues might give a hint ;)
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Can confirm that s_show 2
currently only works in debug builds, as per 5e21df9
Is there any advantage to be gained from having it enabled during a game? It would make very quiet noises easier to identify, or give away position based on left/right volume? The player would need to have quicker reflexes than me to pick up on it.
from ezquake-source.
I found this cause I was trying to understand why suddenly sounds became a
bit distorted
after a resent "apt-get update", and I was just trying all possible sound
variables.
By the way, does QW have a weird sound subsystem? It is the only game
that I know of that constantly has sound distortion issues.
On Thu, Jul 14, 2016 at 2:16 PM, meag [email protected] wrote:
Can confirm that s_show 2 currently only works in debug builds, as per
5e21df9
5e21df9Is there any advantage to be gained from having it enabled during a game?
It would make very quiet noises easier to identify, or give away position
based on left/right volume? The player would need to have quicker reflexes
than me to pick up on it.—
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#119 (comment),
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Have you tried increasing s_desiredsamples to 1024/2048/4096?
There are some things to try listed at https://github.com/ezQuake/ezquake-source/wiki/Common-Issues
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Yep, I tried everything, s_desiredsamples, s_khz, etc.
Nothing helps.
I will see which packages got updated in the last several days,
and try to downgrade.
On 07/14/2016 02:32 PM, meag wrote:
Have you tried increasing s_desiredsamples to
1024/2048/4096? There are some things to try listed at
https://github.com/ezQuake/ezquake-source/wiki/Common-Issues— You are receiving this because you authored the
thread. Reply to this email directly, view it on GitHub
#119 (comment),or mute the thread
https://github.com/notifications/unsubscribe/ATaoEIrCMLiGpbnricsyLDHjcAEaz2lUks5qVoDZgaJpZM4JMb0T.
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I downgraded from 9.0 to 8.0 the following packages:
pulseaudio-esound-compat
pulseaudio-module-x11
libpulse0_8.0-2
libpulse-dev
libpulsedsp
libpulse-mainloop-glib
pulseaudio
pulseaudio-utils
QW sound went back to normal. No idea what to do now.
On 07/14/2016 02:32 PM, meag wrote:
Have you tried increasing s_desiredsamples to
1024/2048/4096? There are some things to try listed at
https://github.com/ezQuake/ezquake-source/wiki/Common-Issues— You are receiving this because you authored the
thread. Reply to this email directly, view it on GitHub
#119 (comment),or mute the thread
https://github.com/notifications/unsubscribe/ATaoEIrCMLiGpbnricsyLDHjcAEaz2lUks5qVoDZgaJpZM4JMb0T.
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Can you try /s_listdrivers
in the console and see what options it gives you?
It should be possible to set SDL_AUDIODRIVER to the desired audio driver before launching, that might let you experiment with different drivers? A list of options is available here
from ezquake-source.
It gives me
pulseaudio
alsa
sndio
dsp
disk
dummy
dsp and sndio result in no sound, alsa and pulseaudio result
in some sounds being distorted. Did not try disk and dummy.
Anyway, I just downgrade to pulseaudio 8.0 for now.
On 07/16/2016 03:03 AM, meag wrote:
Can you try |/s_listdrivers| in the console and see what
options it gives you? It should be possible to set
SDL_AUDIODRIVER to the desired audio driver before
launching, that might let you experiment with different
drivers? A list of options is available here
https://wiki.libsdl.org/FAQUsingSDL— You are receiving this because you authored the
thread. Reply to this email directly, view it on GitHub
#119 (comment),or mute the thread
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