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About Me

I am a hobbyist programmer, I prefer using C++, but I am fluent in C, Python, etc. I like backend, systems, and parallel programming. I have experience with Vulkan, OpenGL, and virtual reality. My current main project is Basalt, a rewrite of my old Vinegar Engine to use a job system, parallelism, Vulkan, and better design choices. I have been proficient in C++ since 2019. I develop on both Windows and Linux, and focus on code readability when writing.

Zack Dell's Projects

atmosphere icon atmosphere

Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.

basalt icon basalt

A rewrite of Vinegar, but using a job-based system

craftgame icon craftgame

An MC clone written to practice more C++, and as a pet project to think about

economysim-rust icon economysim-rust

A version of the Economy I wrote for Bathsalts written in rust, because I want to try it out in rust.

hackystl icon hackystl

A hacky implementation, using bleeding edge features, of the STL

miniengine icon miniengine

Minimal engine using C++ 14 and SFML 2.5.0 made in CodeBlocks. Only has a gamestate system, renderer, file loading, and a random number system.

opmon icon opmon

The free and open source Pokémon clone!

star-maker icon star-maker

Originally a school assignment, but modified it for fun stuff.

state_sys_rs icon state_sys_rs

A first attempt at some decent rust code. Building a trait based state system.

switch-oss icon switch-oss

A copy of Nintendo's published open source software for the Switch.

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