Comments (2)
Ive been looking at this on my local devbox and I think I have the solution. If you look at magicitem.js, line 945, they way it sets up chatData by calling spell.use() is slightly off. It seems like the new use function should take in two params, both dicts, named configs and options(might be singular). Options is what sets up how the chat messages are sent, but currently the call is passing
{ "configureDialog": false, "createMessage": false }
to the configs param. Basically the whole line should look something like this let chatData = await spell.use({},{ "configureDialog": false, "createMessage": false });
The first {} is set to configs and then the rest is set to options.
The actual function is documented here https://github.com/foundryvtt/dnd5e/blob/master/module/documents/item.mjs. Its a fairly easy fix so I didnt fork or anything, but I can do that and make a PR if you are busy and just want the code updated.
from magic-items-2.
Should be fixed in 1.2.2
from magic-items-2.
Related Issues (20)
- Allow to link spell uses to item uses.
- [BUG] "Item "[ItemID]" does not exist!" is shown when an item is exhausted. HOT 1
- Automatically fill auto generated spell scroll
- [BUG] Recharge on Long rest is not working HOT 1
- Let spells be favorited / added to the "Actions" tab of Tidy5esheet
- [Translation] Destruction label is jumbled in non-English languages
- [BUG] Always english names for localized casts
- [BUG] Unable to add multiple spells to a magic item HOT 2
- [Feature Request] Copy instead of linking to the item HOT 1
- [FEATURE] Make magic item sections compatible with Tidy5e custom sections
- [Translation Request]Add Japanese HOT 4
- [BUG] Charges are not spent HOT 4
- Enable for use with Features also HOT 3
- Look into Rest Recovery integration HOT 7
- [BUG] Error when updating HOT 1
- Compatibility with Argon Combat HUD HOT 1
- [BUG] Fix packs to have proper attunement option
- Make compatible with Argon HUD HOT 5
- Transfer Passive Effects when a Feat/Spell has one
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