Comments (1)
Hmm, a potential solution I can think of, is that when we initialize all of the components for an actor, we call Start for all of them only after we've created all of them. This way, we can ensure that all of the components have been created before we call the Start methods for them, which would solve this issue for the case when we load in a scene.
For the editor however, we can potentially create some sort of ICreationAwareComponent
interface, where components that implement it will get updates whenever a new component gets created within the actor.
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