Comments (2)
The game uses this memory location as a temporary variable used by the routine to control the lives of both players (which will therefore actually be stored in another memory area). When the routine checks the number of lives left it does so for both players even if you have selected only one player, only in this case for player2 this value will always be 0xFF while for player1 it will be the actual number of lives left. Therefore, by always setting the value 0x05, the routine will also read it for player2 thinking that he is actually playing. To avoid running into your problem, set "compare" to enable, setting it to "0x00". In this way when the routine finds 0xFF for player2 and when player1 reaches 0 lives it will start again from 5. I hope I was able to explain well.
from punes.
Yes, you've explained it perfectly and it works, thank you. However, i don't understand, that why did this work without comparing in FCE Ultra. I did not set any comparation in there either.
from punes.
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from punes.