Comments (15)
Interesting. The code should make them fire if there's no event scheduled. What landmarks do you have in your city?
from rushhour.
Every one in CityEventsBuildings.cs (I can read code, but damned if I can write it).
from rushhour.
Could you send me your log? It should say when/if an event was scheduled.
from rushhour.
I actually just left for work, but I will get it to you as soon as I can. player.log is the one right?
from rushhour.
output_log.txt in steamapps\common\Cities_Skylines\Cities_Data. Chances are this won't really tell me anything unless you've only just started using the mod, but we'll see. I might have to add some more debugging.
from rushhour.
Okay, thanks. Sorry for the confusion, I play Kerbal Space Program and output_log.txt is entirely useless to mod developers there.
from rushhour.
No problem :)
from rushhour.
After some poking, I figured that you want player.log because I'm on Linux.
I'm getting events now, but no messages in Chirpy. Inclined to blame SuperChirper for that after digging through the log a bit.
(also wow, Enhanced Hearse AI throws a lot of exceptions).
from rushhour.
Thanks. I didn't realise Unity changed the log name per OS. I'll look into it now and see if I notice anything.
from rushhour.
Ah, turns out that log is incomplete by the looks of things. Had you started your game when you copied it, as that replaces it as it goes. I'll get some more logging in soon, and I'll ask you to send me a log again after your game has loaded.
from rushhour.
That should be complete, maybe Github truncated it accidentally or you were looking at the preview. Try this.
from rushhour.
That one works. Looks like Linux does a ton more debugging too. After having a look over the logs (on my tablet, so I might have missed something. I'll have a look again tomorrow), I've noticed events are firing fine from what I can tell but I have noticed some things which may be causing problems:
- You have a mod called SuperChirper which is failing when it gets to displaying chirps for the events, which may be my issue, or SuperChirper. I'll look into this when I can, but this is why you're not seeing events.
- Enhanced hearse AI is completely failing to run, which might cause issues somewhere. Probably does nothing to this mod but you might want to investigate it.
Not sure why it's not showing on the date time bar. Is the custom one switched on in the settings? Also, try the mod again, as I've released an update. I'm not sure what this will do for this problem but you never know.
from rushhour.
Just taken a look on the PC now, and so far I've not noticed anything else unusual. I'm not sure about what date your city is at now, but your last event was at 11:00:02 PM, 4/13/2016 at the Stadium. The one before that was at 11:00:00 AM, 4/10/2016, also at the Stadium.
from rushhour.
Did this resolve the issue, or is it still a problem?
from rushhour.
Ah, yeah, I haven't been playing C:S much recently, but tonight events do seem quite more likely to work. Thanks!
from rushhour.
Related Issues (20)
- Make ghost mode work!
- Events get really duplicated on some machines HOT 1
- Add an event viewer/editor HOT 1
- Is Rush Hour causing start up crashes? HOT 1
- Event start and end causes CTDs for some people.
- Allow events to occur at non-landmark buildings
- Issue building from source - EventPopupManager._panel = null? HOT 4
- Issues around creating and ending events
- Setting the sunrise and sunset sometimes goes wrong HOT 1
- More diversed lunch break HOT 1
- Time is locked upon new game or load save HOT 5
- Reduce ambient sounds of buildings during night (if possible) HOT 1
- Cities crashing is actually Rush Hour after all HOT 4
- French translation & notes HOT 1
- Not working with a DLC - Mass Transit
- 1.9.0 - Exception when NewPassengerCarAI attempts to redirect FindParkingSpace HOT 4
- CimTools Error HOT 2
- Game crash (maybe UI related) HOT 2
- Strange behaviour about arrested person. HOT 1
- Game Crashed:Read from location 00000000 caused an access violation.
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from rushhour.