Related Issues (20)
- FTR: Update Distance
- FTR: Snapping Distance
- FTR: Lag Compensation
- FTR: Delta Compression on Server-Side
- FTR: Download Animated Player Texture Set
- FTR: Player Weapon should be Aligned with the Arms
- FTR: Player's Head should Look into the Direction of XHair
- FTR: Command Line Support
- RFR: Use Cloned Objects for Map Elements
- TST: Stub for PR00FsUltimateRenderingEngine should be created for unit tests
- RFR: Move Ctor to be defined for Player, Bullet, etc.
- FTR: Disconnect Strange Clients
- FTR/FIX: Engine should Support Drawing Order for 2D Objects
- RFR: Frags and Deaths Double Accounting
- RFR: Simpler Could with PureVector::set()
- FTR/FIX: Weapons: damage_hp and damage_ap must be non-zero positive values!
- BUG: Segfault during Exit if there is a Bullet still Existing
- FTR: Unified Packet Table
- BUG: Players need to be Re-Added to GameMode after New Game
- FTR: Use more Sophisticated Way of Frame Limiting
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