Prokop's Projects
this is Rigid-Body Classical Molecular-Dynamics simulator of High resolution Atomic force microscopy images
Official mirror of Blender
A high-performance, zero-overhead, extensible Python compiler using LLVM
For best reading of the website use
archive of my small independent C++ programs
Math, allocators, I/O streams, image and audio processing for D
3D physics engine for D
Paper for CLCFGO method
minimalistic package with file management utilities (mostly python)
Compute the Fireball interatomic interactions
fork of Fireball self consistent local-orbital ab-initio tight binding molecular dynamics code ( https://github.com/fireball-QMD/progs )
FireCore is an integrated simulation environment dedicated to on-surface chemistry and scanning-probe microscopy (SPM). The code aims to streamline high-throughput screening of molecular configurations and processes on the surface of crystaline solids. It integrates GPU accelerated classical molecules and DFT into single package.
Godot Engine – Multi-platform 2D and 3D game engine
IQmol is an open source molecular editor and visualization package
Keep it simple, stupid 3d graphics engine for Rust.
My playground to learn how to use HTML5 + Javascript and github+rawgit
Demo suite for LWJGL 3
Simple MIDI edotor with piano roll; Trying to improve on some features I'm missing in Anvil Studio or LMMS.
Molsketch 2D molecular editor
Music Visualizer inspired by WinAmp AVS and ShaderToy (uses SDL2 and OpenGL4/GLSL)
Linear algebra library for Rust.
2 and 3-dimensional collision detection library in Rust
2 and 3-dimensional rigid body physics engine for Rust.
my archive of small independent processing (java) programs (sketches)
simple abstract representation of program/code for interactive metaprograming, building programing languages and compilers
this is basically just repository of my personal notes