Comments (10)
Have you performed the steps described here: https://github.com/pragmagic/godot-nim-stub ? Specifically, it seems you are missing nimble install godot
.
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When installing the godot package with nimble I get the following install log:
Downloading https://github.com/pragmagic/godot-nim using git
Warning: Package 'godot' has an incorrect structure. It should contain a single directory hierarchy for source files, named 'godot', but file 'godotnim.nim' is in a directory named 'nim' instead. This will be an error in the future.
Hint: If 'nim' contains source files for building 'godot', rename it to 'godot'. Otherwise, prevent its installation by adding skipDirs = @["nim"]
to the .nimble file.
Verifying dependencies for [email protected]
Info: Dependency on compiler@>= 0.17.3 already satisfied
Verifying dependencies for [email protected]
Installing [email protected]
Success: godot installed successfully.
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And then nake build
fails for you? Could you please also provide output of nim -v
and nimble -v
?
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nimble v0.8.8
Nim Compiler Version 0.17.3
I compile Nim right from the git repo. And people told me it's basically 0.18.0.
I don't know where I could get a newer nim version.
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Not quite sure then why it fails for you... Any chance you have --noNimblePath
specified in global Nim config?
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Ok, apparently Nim had some problem finding system.nim and other minor things.
Could you tell me how exactly am I supposed to set the godot environment variable?(I'm on Arch Linux)
right now it's:
export GODOT_BIN=$PATH:$HOME/Desktop/Godot_v3.0-stable_x11.64
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@ratherAnonymous remove "$PATH:" from this line :)
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@ratherAnonymous Can I assume this is resolved now and was some kind of environment configuration problem?
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It was an environment configuration problem.
Thanks for the help. Everything works now.
:3
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Good to know!
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