Comments (4)
Please use only one device at a time. osu! doesn't support running on more than one for now.
from osu-server-spectator.
An eventual fix would see new connections blocked as long as an old one is still active (and within a timeout period).
from osu-server-spectator.
Seems that would also take over #47, which is tracking the case of having two simultaneous connections from the same user.
from osu-server-spectator.
Design goals for initial implementation: https://discord.com/channels/188630481301012481/188630652340404224/1170002330616348784
Proof-of-concept version: master...bdach:osu-server-spectator:no-concurrent-connections-poc (broken in multiple respects, does not uphold aforementioned stated goals)
from osu-server-spectator.
Related Issues (20)
- Disposed exception during playlist edit operation HOT 2
- Investigate round-robin pinning items from new users to the top of the queue
- Users should be notified when the server they are on is shutting down HOT 1
- Add tracking and reporting of users-per-build HOT 1
- Host only mode limits host to 3 beatmaps maximum
- `MetadataHub` doesn't send changes for beatmaps entering (or leaving) a graveyarded state
- Redis connection failures have way too much impact
- Non-passing scores should not upload replays HOT 1
- Simplify post-score-completion process by sending score ID from client HOT 3
- Add support for client reconnection HOT 1
- State is not cleared on connect HOT 4
- Investigate high rate of replay upload timeouts HOT 5
- Automatically clean up stuck `multiplayer_rooms`
- `user_country_history` needs to be updated on connect
- Leaving a state with a null item inhibits cleanup
- Mod compatibility needs to be checked server-side HOT 2
- Server concurrency limiting isn't enforced when no state is initialised for a user HOT 1
- Client versions need to be checked on connect HOT 3
- `PlaylistItemChanged` is fired more than it needs to be
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