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nathanvasil avatar nathanvasil commented on August 16, 2024

If the .fbx has the same bone names as the MMD armature, you can open a graph editor viewport and copy/paste keyframes from one rig to the other rig. Go to frame 1; select all bones in pose on .fbx, select all keyframes in graph editor, ctrl c copy in graph editor; enter pose on MMD model, and select all bones, keyframe loc/rot to create an empty registration for each, ctrl v paste in graph editor.

from blender_mmd_tools.

shino-nons avatar shino-nons commented on August 16, 2024

is there another way to do this? the bone names on the mmd armature and the .fbx aren't the same.

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nathanvasil avatar nathanvasil commented on August 16, 2024

No computer is going to ever know which bone on the source animation corresponds to which animation on the destination armature. If the bones don't have the same names, rename the bones.

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