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PolyMeilex avatar PolyMeilex commented on June 27, 2024

WGSL does not have a preprocessor, so I guess you are using something custom, would you mind sharing the preprocessor that you are using? So I can maybe hack in some optional support for it

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sargunv avatar sargunv commented on June 27, 2024

Ah, I'm just using Bevy, but I'm not sure if the preprocessor is part of Bevy or a dependency of Bevy.

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sargunv avatar sargunv commented on June 27, 2024

Actually it appears to be a feature of Bevy: bevyengine/bevy#3137

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PolyMeilex avatar PolyMeilex commented on June 27, 2024

It looks like https://marketplace.visualstudio.com/items?itemName=wgsl-analyzer.wgsl-analyzer does support this (look at the Custom imports section), if it ends up working better for you than my project feel free to close this issue. If you'll find it insufficient replacement in some way, feel free to comment here, and then I'll consider implementing it here instead.

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sargunv avatar sargunv commented on June 27, 2024

I've tried that project, but they don't provide binaries for my platform (ARM MacOS) and my attempt to build one from source failed. The build error is probably solvable but I haven't taken the time to look into it (for now, my shader is dead simple and syntax highlighting alone is enough).

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cactusdualcore avatar cactusdualcore commented on June 27, 2024

Bevy uses naga_oil since 0.11. I think Preprocessor::preprocess does the actual work.

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