Comments (6)
WGSL does not have a preprocessor, so I guess you are using something custom, would you mind sharing the preprocessor that you are using? So I can maybe hack in some optional support for it
from cargo-wgsl.
Ah, I'm just using Bevy, but I'm not sure if the preprocessor is part of Bevy or a dependency of Bevy.
from cargo-wgsl.
Actually it appears to be a feature of Bevy: bevyengine/bevy#3137
from cargo-wgsl.
It looks like https://marketplace.visualstudio.com/items?itemName=wgsl-analyzer.wgsl-analyzer does support this (look at the Custom imports
section), if it ends up working better for you than my project feel free to close this issue. If you'll find it insufficient replacement in some way, feel free to comment here, and then I'll consider implementing it here instead.
from cargo-wgsl.
I've tried that project, but they don't provide binaries for my platform (ARM MacOS) and my attempt to build one from source failed. The build error is probably solvable but I haven't taken the time to look into it (for now, my shader is dead simple and syntax highlighting alone is enough).
from cargo-wgsl.
Bevy uses naga_oil
since 0.11. I think Preprocessor::preprocess
does the actual work.
from cargo-wgsl.
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from cargo-wgsl.