Comments (10)
It's a work in progress
from polymc.
@Scrumplex @ZekeSmith , it's been months and i think this feature would be great, maybe the devs should reconsider adding it in the next update.
from polymc.
On the one hand, I get where you're coming from, but I'm not sure any of the launchers do this do they? Typically, you want to keep the current working instance, and copy your world over, in case an update breaks the world, you can just go back to the working instance until there's a fix.
I mean, other launchers like gd or curse just provide an option to simply update your modpack, in an easy way, without needing to create another instance and migrate worlds/config to the new one
from polymc.
@ryanccn Any updates here?
@kylhuk PolyMC has had modpack updating since 5.0 for Modrinth and CurseForge modpacks!
Simply go through the process of adding a new modpack instance, and if you have an existing instance of that modpack it will ask if you want to update it to the selected version!
from polymc.
Modrinth, a service providing open-source mods provides an API that we could maybe use: https://docs.modrinth.com/api-spec/
Curseforge, providing basically all mods for Minecraft, also has an API available: https://docs.curseforge.com/#accessing-the-service
from polymc.
On the one hand, I get where you're coming from, but I'm not sure any of the launchers do this do they? Typically, you want to keep the current working instance, and copy your world over, in case an update breaks the world, you can just go back to the working instance until there's a fix.
from polymc.
Perhaps this could be achieved much easier by integrating packwiz.
https://github.com/packwiz/packwiz
This integration would likely also touch #144
from polymc.
packwiz is cool but it's made for creating modpacks
from polymc.
@timoreo22 this might be within your expertiese if you can have a look at this I hope to have this done before 1.2.0
from polymc.
@ryanccn Any updates here?
from polymc.
Related Issues (20)
- [RFC] Formatting Conventions HOT 2
- make PolyMC support Java 21 HOT 2
- More frequent versioning release HOT 2
- Instance Storage Tab uses hard to read font color on dark theme HOT 1
- [Question] Does the flatpak package also gets updated? HOT 3
- HomeBrew Installation instructions don't work. Not very important as you can still download PolyMC from GitHub HOT 2
- Launch instance failed: This instance is not compatible with Java version 21 HOT 2
- PolyMC doesn't auto-detect sdkman Java installations
- Importing BetterThanWolves causes hang only on PolyMC 6.0 HOT 3
- Add missing linux-arm natives
- polymc aur, make build in parallel HOT 1
- Unable to detect the forge installer! HOT 28
- Add a way to share mods/ressources pack/shader list from a configuration HOT 7
- [Feature Request]: add Amulet Map Editor support beside of MCEdit
- Integration with Ely.by HOT 11
- Cannot add "authlib-injector" account HOT 5
- Problems with the game (1.7.10) HOT 2
- Nix Overlay Install falure
- Unable to detect the forge installer HOT 5
- Shaderpacks from CurseForge end up in resourcepacks folder instead of shaderpacks
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