Comments (6)
Hmm I dont think its a big security concern there is a lot of documentation on using the microsoft api and etc any new account on polymc is handled through microsoft not polymc. Mabye an issue for old mojang accounts but they will be phased out and all the source is open. There is no benefit in having to launch through the official launcher if everyone is on microsoft accounts.
I am not a programmer of polymc this infomation I have gathered from discussion and looking at the microsoft authentication and third party launchers.
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It's open source for a reason. No reason to add this in my opinion unless others support this
from polymc.
Mabye we could auto detect their login from the signed in minecraft launcher but thats another thing entirely thats likely a huge security risk however I have seen propreitary launchers do it before.
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It would be rather brittle to attempt to swipe tokens from a launcher that may change its format. Not to mention thats pretty silly, and possibly not really nice to the vanilla launcher devs.
Personally I dislike the Launcher to launch a Launcher
thing, but you can reasonably easily sidestep this with some links and the vanilla launcher anyway, so I dont think adding complexity would be worth the few users that may use it.
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I agree
from polymc.
Considering these points I am no longer open to adding this feature. You can always make a fork and implement it yourself if you so desire.
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Related Issues (20)
- make PolyMC support Java 21 HOT 2
- More frequent versioning release HOT 2
- Instance Storage Tab uses hard to read font color on dark theme HOT 1
- [Question] Does the flatpak package also gets updated? HOT 3
- HomeBrew Installation instructions don't work. Not very important as you can still download PolyMC from GitHub HOT 2
- Launch instance failed: This instance is not compatible with Java version 21 HOT 2
- PolyMC doesn't auto-detect sdkman Java installations
- Importing BetterThanWolves causes hang only on PolyMC 6.0 HOT 3
- Add missing linux-arm natives
- polymc aur, make build in parallel HOT 1
- Unable to detect the forge installer! HOT 28
- Add a way to share mods/ressources pack/shader list from a configuration HOT 7
- [Feature Request]: add Amulet Map Editor support beside of MCEdit
- Integration with Ely.by HOT 11
- Cannot add "authlib-injector" account HOT 5
- Problems with the game (1.7.10) HOT 2
- Nix Overlay Install falure
- Unable to detect the forge installer HOT 5
- Shaderpacks from CurseForge end up in resourcepacks folder instead of shaderpacks
- Silent launch
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