Comments (3)
Unless I am drastically off base for Polaris, items don't take fire damage period, the incinerator has always been a newbie trap for this reason.
from polaris.
That did seem to be the case, insofar as a sheet of paper was well on its way to outlasting the walls of the incinerator.
from polaris.
Loaf is completely correct here, the incinerator has always (I think) mostly been designed more for antagonist use than an actual practical part of the station, at least on bay-derived codebases. Wall damage became a thing significantly later and since then incinerators across many codebases have a tendency to burn down. (As did toxins mixing when that was a thing on certain station layouts.)
I believe /tg/ has a system for items to ignite and take damage over time so the incinerator there has some use. I wonder if that's a thing we could port here with enough work?
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Related Issues (20)
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