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Comments (8)

anisc avatar anisc commented on June 9, 2024 2

thank you bro :)
the issue was with the godot gradle config the minsdk was 16 had to change it to 21 to enable multidex

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anisc avatar anisc commented on June 9, 2024 1

@gustavottc no worries bro the issue is already fix (ticket is closed) I Was just curious, if you used it with other plugin without the multidex enabled.

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gumaciel avatar gumaciel commented on June 9, 2024

Thanks for opening the issue, I finished the Github Actions yesterday but i have not test yet because I was too tired, I will do this soon and give a feedback for you.

But yes, should work on 3.3 stable for Android and iOS.

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gumaciel avatar gumaciel commented on June 9, 2024

Screenshot_2021-04-23-13-34-35-620_org.godotengine.godotadmob.jpg

I tested here and it's working fine on Android

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gumaciel avatar gumaciel commented on June 9, 2024

Can you test with the example project located here?

https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/example

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gumaciel avatar gumaciel commented on June 9, 2024

@anisc Awesome! This is my config.gradle just in case if you want to compare (Was automatic generated by Godot):

Captura de Tela 2021-04-23 às 14 07 47

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anisc avatar anisc commented on June 9, 2024

Did you use this plugin with an other one because to use multidex minSdk have to be higher than 20 or you will have to use "multiDexEnabled true" with the default config
https://developer.android.com/studio/build/multidex

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gumaciel avatar gumaciel commented on June 9, 2024

No, i have not tried yet, i only use with this plugin.

If the issue still persists i recommend you open an issue on Godot's Github project: https://github.com/godotengine/godot. I think theres nothing i can do with the plugin.

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