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Luminarcy avatar Luminarcy commented on June 18, 2024

12-25 16:20:14.796 18202 18202 E AndroidRuntime: FATAL EXCEPTION: main
12-25 16:20:14.796 18202 18202 E AndroidRuntime: Process: com.luminarcy.echoesofthedeep, PID: 18202
12-25 16:20:14.796 18202 18202 E AndroidRuntime: java.lang.VerifyError: Verifier rejected class com.poing.admob.AdMob: void com.poing.admob.AdMob.(org.godotengine.godot.Godot) failed to verify: void com.poing.admob.AdMob.(org.godotengine.godot.Godot): [0x3] register v1 has type Reference: org.godotengine.godot.Godot but expected Reference: android.app.Activity (declaration of 'com.poing.admob.AdMob' appears in /data/app/com.luminarcy.echoesofthedeep-XcyFjaTbD5upRq0LDa5uZA==/base.apk)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.Class.classForName(Native Method)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.Class.forName(Class.java:453)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.Class.forName(Class.java:378)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.plugin.GodotPluginRegistry.loadPlugins(GodotPluginRegistry.java:176)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.plugin.GodotPluginRegistry.(GodotPluginRegistry.java:72)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.plugin.GodotPluginRegistry.initializePluginRegistry(GodotPluginRegistry.java:104)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.Godot.onCreateView(Godot.java:583)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.Fragment.performCreateView(Fragment.java:2439)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.moveToState(FragmentManager.java:1460)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.moveFragmentToExpectedState(FragmentManager.java:1784)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.moveToState(FragmentManager.java:1852)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.dispatchStateChange(FragmentManager.java:3269)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.dispatchActivityCreated(FragmentManager.java:3229)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentController.dispatchActivityCreated(FragmentController.java:201)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentActivity.onStart(FragmentActivity.java:620)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.Instrumentation.callActivityOnStart(Instrumentation.java:1391)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.Activity.performStart(Activity.java:7157)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.ActivityThread.handleStartActivity(ActivityThread.java:2937)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.performLifecycleSequence(TransactionExecutor.java:180)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.cycleToPath(TransactionExecutor.java:165)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.executeLifecycleState(TransactionExecutor.java:142)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:70)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1808)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:106)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.os.Looper.loop(Looper.java:193)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.ActivityThread.main(ActivityThread.java:6669)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.reflect.Method.invoke(Native Method)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:493)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:858)

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gumaciel avatar gumaciel commented on June 18, 2024

3.2.4 aren't supported yet due doesn't have a stable version, just beta.

What plugin are you trying to use you compiled by yourself or downloaded the precompiled? the 3.2.3 version aren't compatible with 3.2.4

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Luminarcy avatar Luminarcy commented on June 18, 2024

I've downloaded precompiled version for 3.2.3. What should i do?

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gumaciel avatar gumaciel commented on June 18, 2024

I will generate an exclusive version for 3.2.4.beta4, but i will not able to say will work because it's in beta version.

Give me some minutes

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gumaciel avatar gumaciel commented on June 18, 2024

Well, iam facing some errors: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/runs/1609647548?check_suite_focus=true

Probably i won't be able to compile by myself, but i will try, be tuned on this issue

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gumaciel avatar gumaciel commented on June 18, 2024

@Luminarcy check it out, i made some changes but i dont know if will work: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/releases/download/Android_v3.2.2%2B/android-template-v3.2.4.zip

ps: was built in 3.2.4.beta4

at least it's working for 3.2.3 yet: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/suites/1726274052/artifacts/32671431

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Luminarcy avatar Luminarcy commented on June 18, 2024

Thank you, game no longer crashes. Unfortunately, i can't get ads to work.
Also I've got this error. I fixed it by adding tools:replace="android:value" to meta-data. Is this correct?
image

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Luminarcy avatar Luminarcy commented on June 18, 2024

I've double checked id of a banner in admob, but i'm getting these errors.

12-26 18:44:15.084 1737 1933 E SurfaceFlinger: ro.sf.lcd_density must be defined as a build property
12-26 18:44:15.189 1737 2003 E SurfaceFlinger: ro.sf.lcd_density must be defined as a build property
12-26 18:44:15.307 17534 17557 E eglCodecCommon: GoldfishAddressSpaceHostMemoryAllocator: ioctl_ping failed for device_type=5, ret=-1
12-26 18:44:16.096 17534 17578 E cr_VariationsUtils: Failed reading seed file "/data/user/0/com.luminarcy.echoes/app_webview/variations_seed": /data/user/0/com.luminarcy.echoes/app_webview/variations_seed (No such file or directory)
12-26 18:44:16.134 17581 17581 E dboxed_process: Not starting debugger since process cannot load the jdwp agent.
12-26 18:44:16.284 17534 17611 E chromium: [ERROR:gl_surface_egl.cc(335)] eglChooseConfig failed with error EGL_SUCCESS
12-26 18:44:16.857 17534 17611 E chromium: [ERROR:gl_surface_egl.cc(335)] eglChooseConfig failed with error EGL_SUCCESS
12-26 18:44:17.082 14078 17669 E Ads : Cannot determine request type. Is your ad unit id correct?
12-26 18:44:17.111 14078 17503 E Ads : Cannot determine request type. Is your ad unit id correct?

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Luminarcy avatar Luminarcy commented on June 18, 2024

I fixed problem, i forgot to add payment information to admob profile. With test ad everything working perfectly! Thank you.

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gumaciel avatar gumaciel commented on June 18, 2024

Thank you, game no longer crashes. Unfortunately, i can't get ads to work.
Also I've got this error. I fixed it by adding tools:replace="android:value" to meta-data. Is this correct?

tools:replace="android:value" to meta-data

Ty for telling this, it's needed to add this string on when you add the new APPLICATION_ID of your AdMob account because there's an existing APPLICATION_ID of test-ads: i will add this on readme

Captura de Tela 2020-12-26 às 14 01 57

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gumaciel avatar gumaciel commented on June 18, 2024

I fixed problem, i forgot to add payment information to admob profile. With test ad everything working perfectly! Thank you.

Nice, if you need the AdMob for iOS on 3.2.4 please let me know, but i recommend you to wait for a stable version for publish your game on Android and iOS.

Thank you for using our module for Godot!

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Luminarcy avatar Luminarcy commented on June 18, 2024

I fixed problem, i forgot to add payment information to admob profile. With test ad everything working perfectly! Thank you.

Nice, if you need the AdMob for iOS on 3.2.4 please let me know, but i recommend you to wait for a stable version for publish your game on Android and iOS.

Thank you for using our module for Godot!

Hello Gustavo, can you please make template for AdMob for iOS on 3.2.4?

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gumaciel avatar gumaciel commented on June 18, 2024

@Luminarcy yes, but it's unstable now, i'm doing the plugin for iOS: #27

i recommend you to use the 3.2.3 version until this

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