Comments (13)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: FATAL EXCEPTION: main
12-25 16:20:14.796 18202 18202 E AndroidRuntime: Process: com.luminarcy.echoesofthedeep, PID: 18202
12-25 16:20:14.796 18202 18202 E AndroidRuntime: java.lang.VerifyError: Verifier rejected class com.poing.admob.AdMob: void com.poing.admob.AdMob.(org.godotengine.godot.Godot) failed to verify: void com.poing.admob.AdMob.(org.godotengine.godot.Godot): [0x3] register v1 has type Reference: org.godotengine.godot.Godot but expected Reference: android.app.Activity (declaration of 'com.poing.admob.AdMob' appears in /data/app/com.luminarcy.echoesofthedeep-XcyFjaTbD5upRq0LDa5uZA==/base.apk)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.Class.classForName(Native Method)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.Class.forName(Class.java:453)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.Class.forName(Class.java:378)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.plugin.GodotPluginRegistry.loadPlugins(GodotPluginRegistry.java:176)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.plugin.GodotPluginRegistry.(GodotPluginRegistry.java:72)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.plugin.GodotPluginRegistry.initializePluginRegistry(GodotPluginRegistry.java:104)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at org.godotengine.godot.Godot.onCreateView(Godot.java:583)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.Fragment.performCreateView(Fragment.java:2439)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.moveToState(FragmentManager.java:1460)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.moveFragmentToExpectedState(FragmentManager.java:1784)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.moveToState(FragmentManager.java:1852)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.dispatchStateChange(FragmentManager.java:3269)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentManagerImpl.dispatchActivityCreated(FragmentManager.java:3229)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentController.dispatchActivityCreated(FragmentController.java:201)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at androidx.fragment.app.FragmentActivity.onStart(FragmentActivity.java:620)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.Instrumentation.callActivityOnStart(Instrumentation.java:1391)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.Activity.performStart(Activity.java:7157)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.ActivityThread.handleStartActivity(ActivityThread.java:2937)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.performLifecycleSequence(TransactionExecutor.java:180)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.cycleToPath(TransactionExecutor.java:165)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.executeLifecycleState(TransactionExecutor.java:142)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:70)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1808)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:106)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.os.Looper.loop(Looper.java:193)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at android.app.ActivityThread.main(ActivityThread.java:6669)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at java.lang.reflect.Method.invoke(Native Method)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:493)
12-25 16:20:14.796 18202 18202 E AndroidRuntime: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:858)
from godot-admob-android.
3.2.4 aren't supported yet due doesn't have a stable version, just beta.
What plugin are you trying to use you compiled by yourself or downloaded the precompiled? the 3.2.3 version aren't compatible with 3.2.4
from godot-admob-android.
I've downloaded precompiled version for 3.2.3. What should i do?
from godot-admob-android.
I will generate an exclusive version for 3.2.4.beta4, but i will not able to say will work because it's in beta version.
Give me some minutes
from godot-admob-android.
Well, iam facing some errors: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/runs/1609647548?check_suite_focus=true
Probably i won't be able to compile by myself, but i will try, be tuned on this issue
from godot-admob-android.
@Luminarcy check it out, i made some changes but i dont know if will work: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/releases/download/Android_v3.2.2%2B/android-template-v3.2.4.zip
ps: was built in 3.2.4.beta4
at least it's working for 3.2.3 yet: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/suites/1726274052/artifacts/32671431
from godot-admob-android.
Thank you, game no longer crashes. Unfortunately, i can't get ads to work.
Also I've got this error. I fixed it by adding tools:replace="android:value" to meta-data. Is this correct?
from godot-admob-android.
I've double checked id of a banner in admob, but i'm getting these errors.
12-26 18:44:15.084 1737 1933 E SurfaceFlinger: ro.sf.lcd_density must be defined as a build property
12-26 18:44:15.189 1737 2003 E SurfaceFlinger: ro.sf.lcd_density must be defined as a build property
12-26 18:44:15.307 17534 17557 E eglCodecCommon: GoldfishAddressSpaceHostMemoryAllocator: ioctl_ping failed for device_type=5, ret=-1
12-26 18:44:16.096 17534 17578 E cr_VariationsUtils: Failed reading seed file "/data/user/0/com.luminarcy.echoes/app_webview/variations_seed": /data/user/0/com.luminarcy.echoes/app_webview/variations_seed (No such file or directory)
12-26 18:44:16.134 17581 17581 E dboxed_process: Not starting debugger since process cannot load the jdwp agent.
12-26 18:44:16.284 17534 17611 E chromium: [ERROR:gl_surface_egl.cc(335)] eglChooseConfig failed with error EGL_SUCCESS
12-26 18:44:16.857 17534 17611 E chromium: [ERROR:gl_surface_egl.cc(335)] eglChooseConfig failed with error EGL_SUCCESS
12-26 18:44:17.082 14078 17669 E Ads : Cannot determine request type. Is your ad unit id correct?
12-26 18:44:17.111 14078 17503 E Ads : Cannot determine request type. Is your ad unit id correct?
from godot-admob-android.
I fixed problem, i forgot to add payment information to admob profile. With test ad everything working perfectly! Thank you.
from godot-admob-android.
Thank you, game no longer crashes. Unfortunately, i can't get ads to work.
Also I've got this error. I fixed it by adding tools:replace="android:value" to meta-data. Is this correct?
tools:replace="android:value" to meta-data
Ty for telling this, it's needed to add this string on when you add the new APPLICATION_ID of your AdMob account because there's an existing APPLICATION_ID of test-ads: i will add this on readme
from godot-admob-android.
I fixed problem, i forgot to add payment information to admob profile. With test ad everything working perfectly! Thank you.
Nice, if you need the AdMob for iOS on 3.2.4 please let me know, but i recommend you to wait for a stable version for publish your game on Android and iOS.
Thank you for using our module for Godot!
from godot-admob-android.
I fixed problem, i forgot to add payment information to admob profile. With test ad everything working perfectly! Thank you.
Nice, if you need the AdMob for iOS on 3.2.4 please let me know, but i recommend you to wait for a stable version for publish your game on Android and iOS.
Thank you for using our module for Godot!
Hello Gustavo, can you please make template for AdMob for iOS on 3.2.4?
from godot-admob-android.
@Luminarcy yes, but it's unstable now, i'm doing the plugin for iOS: #27
i recommend you to use the 3.2.3 version until this
from godot-admob-android.
Related Issues (20)
- 3.0.0 Plugin is failing HOT 6
- Native ads support HOT 1
- Application crashes after opening ads HOT 2
- Thanks HOT 1
- The device's advertising IDs are not transmitted or processed. HOT 5
- How to show consent form again? HOT 3
- An Error when i change the test App-ID in the manifest HOT 1
- Just question HOT 4
- Parse Error: Function "get_plugin_version()" not found in base self. HOT 2
- Update for godot 4.2.0 stable HOT 7
- Provide Custom Export Template HOT 2
- v2.1.6 crashing without error HOT 3
- Rewarded ads not working or delayed HOT 1
- impression level ad revenue HOT 2
- Ad compatibility problem with devices HOT 7
- Admob android plugin shows black screen when enabled on Android API level 30
- Families Policy Requirements HOT 2
- Admob android plugin shows black screen when enabled on Android API level 30 HOT 2
- [FEATURE] Verify a new release version every day to release a new build
- TOP Banner Ad position is leaving a wide gap HOT 8
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from godot-admob-android.