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Comments (4)

o0fantasyworlds0o avatar o0fantasyworlds0o commented on May 20, 2024

Note : when i put it in the package folder it just don't work , it didn't write anything ...

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hk1ll3r avatar hk1ll3r commented on May 20, 2024

You have to follow extra steps for input field and dropdown to work. Have you followed the steps mentioned here?
https://github.com/mnarimani/RTLTMPro#known-issues

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o0fantasyworlds0o avatar o0fantasyworlds0o commented on May 20, 2024

i read it well but i couldnt follow it since some files doesn't exist or cs it totally different

for example i couldnt find the cs file for this code

public virtual string text
{
get { return m_text; }
set
{
if (m_text == value) return;
m_text = old_text = value;
m_inputSource = TextInputSource.String; m_havePropertiesChanged = true;
m_isCalculateSizeRequired = true;
m_isInputParsingRewuired = true;
}
}

I appreciate it if you make a tutorial video

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hk1ll3r avatar hk1ll3r commented on May 20, 2024

If you get TextMeshPro from Unity's package manager, then the file is under (depending on your TMP version):
\Library\PackageCache\[email protected]\Scripts\Runtime

Unity will pull on every launch, so you need to make the fix on every launch of Unity.

To get around that you could copy the TextMeshPro folder under your plugins folder (or any other place in your assets) and remove the package.

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