Comments (12)
Yes it worked, but now I have endless errors
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Are you on Windows? It doesn't seem like your machine knows it's trying to set an environment variable (script here).
set HTTPS=true && react-app-rewired start
should work if you want to go ahead and submit a PR.
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What device are you using? Quest 1, 2, Valve, MR?
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What device are you using? Quest 1, 2, Valve, MR?
Rift, but I'm actually interested in AR.
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After making the above changes as a Windows user... Which port does this run on by default?
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@ohmygaugh-crypto, instructions will appear in your console. Examples will run on https://localhost:3000 as configured.
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'https:' is not recognized as an internal or external command,
operable program or batch file.
I'm facing this error when I used my new git repo https
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how do I fix this please I'm still new at this.
'https:' is not recognized as an internal or external command,
operable program or batch file.
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I'd refer to https://github.com/pmndrs/react-xr/tree/master/examples. HTTPS=true
is not cross-compatible to do, but you can otherwise npx cross-env HTTPS=true
.
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'https:' is not recognized as an internal or external command,
operable program or batch file.
what to do
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See my first comment.
from react-xr.
Are you on Windows? It doesn't seem like your machine knows it's trying to set an environment variable (script here).
set HTTPS=true && react-app-rewired start
should work if you want to go ahead and submit a PR.
i have this problem 'https:' is not recognized as an internal or external command, in my windows. where do I need to set https = true do you have any tutorial video? i was cloning a git repo and I face this problem
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Related Issues (20)
- XRButton styling HOT 4
- Eye Control
- Encountered two children with the same key when load controllers with <XR/> in Next.js
- Hand tracking resets hand position if tracking lost causing weird visual effects HOT 2
- `<RayGrab />` with blocked axis?
- Improve UX by showing a hint if useHitTest returns negative
- Attempting to add <XR> to an open source proj, but unclear how to debug HOT 1
- Click ARButton on Android and the camera don´t show up. HOT 7
- Player example is broken
- XR Controllers disappear when using conditional rendering HOT 7
- Hand-tracking hardware? HOT 3
- Using `Enter AR` Button Causes Renderering Issues With Markers Resulting In Offset Positions, And AR Markers Move When Headset/Camera Changes Position
- Enabling hands disables rays HOT 2
- Give a better message when not on HTTPS HOT 1
- iOS support? HOT 3
- Set the viewer (camera) startposition in AR/VR HOT 3
- How does the camera get updated when head is moving (HMD motion tracking) HOT 2
- RayGrab cannot ungrab if element changes size/shape while it was grabbed
- Unable to move in VR mode
- Support for WebXR Depth Sensing?
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