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jure avatar jure commented on May 21, 2024 2

I'm seeing the same thing. I think it's a Three.js issue. It gets updated due to https://github.com/mrdoob/three.js/blob/d0340e3a147e290fa86d14bc3ed97d8e1c20602e/src/renderers/WebGLRenderer.js#L983-L989

A workaround, if you have access to where the rendering is happening, is to flip the cameraAutoUpdate off before rendering:

state.gl.xr.cameraAutoUpdate = false
state.gl.render(scene, state.camera)
state.gl.xr.cameraAutoUpdate = true

I think Three.js should check if the camera that it wants to update is the state.camera and not just any camera. I'll think about it a bit more and submit a PR, if it checks out.

Here's a repro: https://codesandbox.io/s/react-xr-issue-52-repro-0m65f

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MaartenBreeedveld avatar MaartenBreeedveld commented on May 21, 2024

I'm not sure if this is react-xr related or ThreeJS behaviour.
A suggestion perhaps: have you tried creating an actual react portal?

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CodyJasonBennett avatar CodyJasonBennett commented on May 21, 2024

Can you provide a reproduction?

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