Comments (2)
You can set camInitDir={{ x: 0.2, y: 0 }}
in v1.0.71. I have just fixed this feature 😅
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Got it. Thanks for the great library! Love it!
from ecctrl.
Related Issues (20)
- Mobile version spins the character model when zooming in HOT 4
- Can be support TransformControls? HOT 3
- Use Animations from an external FBX file? HOT 1
- JoystickDis joystickAng HOT 5
- Is it possible to disable character movements? HOT 1
- Is there a way to access to object position data un useFrame? HOT 4
- The "PositionalAudio" component's position setting is no longer effective; the sound always stays nearby. HOT 3
- Is it possible to implement this additionally for phones and tablets outside the keyboard controls? HOT 2
- How to position the player character other than at the starting position? HOT 1
- Character spinning wildly and then flying off and losing context HOT 1
- How to get position of current character HOT 2
- ecctrlRef.current.translation() causes null pointer HOT 1
- Cannot find module 'ecctrl'" indicates that TypeScript cannot find the declaration file for the 'ecctrl' module. HOT 3
- Optional jumpIdle is not optional HOT 2
- How to define the character/player collision box/cuboid? HOT 11
- multiplayer online functionality HOT 1
- Cannot read properties of undefined (reading 'reset') TypeError: Cannot read properties of undefined (reading 'reset') HOT 2
- node modules file error on 1.0.78 HOT 6
- Keep camera in primary scene HOT 2
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