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Comments (3)

ErdongChen-Andrew avatar ErdongChen-Andrew commented on June 15, 2024

Same issue, just replacing the plane floor with a box floor.

from ecctrl.

lighthaus205 avatar lighthaus205 commented on June 15, 2024

That worked. Thanks a lot!

from ecctrl.

lighthaus205 avatar lighthaus205 commented on June 15, 2024

For anyone running into the same issue: The issue came back for me when adding another RigidBody to the scene. I realised the order of adding the components to the Canvas is important. Specifically, the Player / Character needs to come first. At least this fixed the bug.

Code WITHOUT Bug:

<Physics debug timeStep="vary">
    <KeyboardControls map={keyboardMap}>
        <Ecctrl animated>
            <EcctrlAnimation
                characterURL={"/Demon.glb"}
                animationSet={animationSet}
            >
                <Demon />
            </EcctrlAnimation>
        </Ecctrl>
    </KeyboardControls>

    <RigidBody type="fixed">
        <mesh position={[0, -0.5, 0]}>
            <boxGeometry args={[20, 1, 20]} />
            <meshStandardMaterial color={"blue"} />
        </mesh>
    </RigidBody>

    <RigidBody position={[3, 0, 3]}>
        <TreeRaw />
    </RigidBody>
</Physics>

Code WITH Bug:

<Physics debug timeStep="vary">
    <RigidBody type="fixed">
        <mesh position={[0, -0.5, 0]}>
            <boxGeometry args={[20, 1, 20]} />
            <meshStandardMaterial color={"blue"} />
        </mesh>
    </RigidBody>

    <RigidBody position={[3, 0, 3]}>
        <TreeRaw />
    </RigidBody>

    <KeyboardControls map={keyboardMap}>
        <Ecctrl animated>
            <EcctrlAnimation
                characterURL={"/Demon.glb"}
                animationSet={animationSet}
            >
                <Demon />
            </EcctrlAnimation>
        </Ecctrl>
    </KeyboardControls>
</Physics>

from ecctrl.

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