Comments (1)
added a manual call to set nav target on ready
from gwj53.
Related Issues (20)
- Enemies on this map default to walking upwards and get trapped in spawn on West side HOT 2
- Shadows on Port interfere with mech part visibility
- Enemies on Port get trapped on the South Wall
- Add skip [esc] key to the vs screens HOT 1
- Winning the game links to old menu
- Narrative scene in HTML ver. has wrong placement for characters
- Post-match dialog text boxes have additional extra text
- Head on mech builder screen in HTML file is missing texture HOT 1
- Crowd noises on fight intro are only in left audio channel
- The pea shooter kind of sucks
- Post Jam: resolve AI flocking
- Music is not looping HOT 2
- Gerrard is missing in "You are...son" narrative screen HOT 1
- Crowd audio clips when transitioning to match starting HOT 1
- No music in ice rink or junkyard
- shotgun chaff should cause incoming missiles to explode.
- Try making several "boss" enemies and removing hordes.
- All weapons need anticipatory action animations HOT 1
- Dash needs to be much faster, with shorter duration.
- Consider a lightweight aim-assist, implemented as a mouse magnet vector.
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from gwj53.